CollectorFlex

CollectorFlex / Experiments

Test Lab

A place for ideas to take shape.

Explore proofs of concept in artwork, interaction, and collecting. These projects preserve what we tried and what we learned, whether or not they become part of the site.

The experiments

10 projects
LeBron James airborne in the source highlight for Play Art StudiesSource video / NBA Top Shot

Study 001 · Video-sourced artwork

Play Art Studies

Interactive prototype

One actual play, three visual languages: a gallery gesture study, a street mural, and an anime-inspired poster.

What we tried
Choose three moments from LeBron’s source highlight. The same captured video frames drive every treatment for on-site comparison.
What we learned
Compare how visual language changes the play’s emotional read while the movement stays fixed. This first study is curated around one Moment.
Explore the prototype →
Green Candy Field Guide handbook showing the wallet, discover, and collect journeyCollector education / Candy Field Guide

Study 002 · Collector education

Candy Field Guide

Interactive tutorial

A little guidance. A lot less guesswork. Learn to find, buy, and sell Candy collectibles with walkthroughs for Phantom, Candy.io, Magic Eden, and OpenSea.

What we tried
Device-specific lessons, platform routes, checkpoints, and knowledge checks guide collectors from wallet setup to their first listing.
What we learned
Explore a guided learning experience with locally saved lesson completion. This tutorial does not connect wallets or submit transactions.
Explore the prototype →
Source photograph of LeBron James dunking in his purple Lakers jerseySource artwork / NBA Top Shot

Study 003 · Dimensional artwork

The Sledgehammer

Proof of concept

LeBron’s Metallic Gold LE Moment explored as a layered artwork, with perspective, shifting metallic reflections, and the original play.

What we tried
A prepared photo mask and reconstructed background demonstrate the effect on one selected Moment.
What we learned
A successful visual study that depends on individually prepared artwork. Preserved here as an experiment, rather than a collection-wide feature.
Explore the prototype →
LeBron James airborne in the profile view of his Top Shot debutSource artwork / NBA Top Shot

Study 004 · Cinematic storytelling

The Play, Exploded

Proof of concept

Step inside a split second. LeBron’s Top Shot debut unfolds through five chapters of suspended photographic depth and the original highlight.

What we tried
A profile frame from the highlight becomes layered artwork, then reassembles and resumes the same video shot.
What we learned
A shared video crop and exact freeze frame connect motion and artwork. Photographic parallax suggests space without reconstructing a full 3D player.
Explore the prototype →
Victor Wembanyama’s Metallic Gold LE Top Shot Moment on a wall-mounted television above a walnut console with an Apple TV boxConcept visualization / Wembanyama · NBA Top Shot

Study 005 · The living room

Courtside

Proof of concept

Your collection, on a bigger stage. Browse NBA Top Shot Moments inside an Apple TV concept and settle into a continuous, full-screen playlist.

What we tried
A browser TV simulator with remote navigation, public collection loading, CollectorFlex sign-in, and original-aspect video playback.
What we learned
Explore the big-screen experience with live public inventory or a curated demo. Direct Dapper authentication and native TV apps remain future work.
Explore the prototype →
Cooper Flagg’s 2025–26 Rookie Debut NBA Top Shot collectibleClass of ’26 / Dream Sets

Study 006 · Collector-created sets

Dream Sets

Interactive prototype

The platforms make the drops. You make the sets. Build a nine-pocket rookie checklist, make your own picks, and share your version.

What we tried
Eleven verified 2025–26 NBA Top Shot Rookie Debut editions power a nine-Moment binder with remixing, curator notes, local progress, and image exports.
What we learned
Explore whether personal taste turns a checklist into something worth sharing. Ownership is self-reported; this study has no account or public publishing service.
Explore the prototype →
Starting Five lettering over a green basketball courtBasketball simulation / Starting Five

Study 007 · Collectible basketball

Starting Five

Playable concept

Your collection takes the court. Two collectors build a starting five, lock their lineups, and watch a simulated basketball matchup unfold.

What we tried
A shared-device lineup builder, seeded possession engine, replay controls, and box scores explore the game loop with twelve illustrative player profiles.
What we learned
Test whether team composition makes collecting more playful. Historical data, verified ownership, and online challenges remain future work.
Explore the prototype →
Release Lab blueprint showing base, subsets, and parallels flowing into a collectible packRelease construction / Release Lab

Study 008 · Release construction

Release Lab

Interactive prototype

Build the checklist. Find the balance. Explore how rookie depth, subset design, and parallel supply shape a digital collectible release.

What we tried
An editable fictional release combines exact inventory and pack odds with seeded opening samples, adjustable market assumptions, and scenario comparisons.
What we learned
A scarce variant is part of a larger supply story. Model overlapping player supply and chase concentration before choosing a pack structure. Market outcomes are illustrative.
Explore the prototype →
A dashed card outline with a basketball, a strike-zone plot, and a waveform breaking out past its edgeDrop design / Unbound

Study 009 · Drop design

Unbound

Concept studies

People are bored. Eight drop concepts that stop pretending to be cardboard — a generative PFP release, artist collabs, event-driven supply, and the instant a game changes direction.

What we tried
A public post argued that digital collectibles are still bound by the conventions of cardboard. The reply is eight playable concepts across baseball and basketball, with one new study of a play’s impact.
What we learned
Almost everything that feels fixed about a digital collectible was inherited from a press. Supply, authorship, silence, and the frozen instant are the conventions that break most easily; licensing and artist terms, not technology, are what stop any of these from shipping.
Explore the prototype →
Illustration of a shadow box holding a game photo, a ticket stub, and a Moment cardPersonal keepsake / At The Moment

Study 010 · Personal keepsakes

At The Moment

Interactive prototype

You were there. Pair your ticket and photos from the game with the NBA Top Shot Moment from that night in one keepsake display.

What we tried
A browser-only builder resolves a Moment, compares its game date and teams with your ticket, strips photo metadata, covers ticket barcodes, and exports a PNG.
What we learned
Test whether your own experience of a game makes a Moment feel more personal than any frame. Matches are self-reported; nothing is uploaded or published.
Explore the prototype →
Experiments are presented as working studies. Their scope and limitations are part of the record.