Basketball. From the binder to the hardwood.
Starting
Five.
You collected the players.
Now put a team on the floor.
Two collectors. Ten players. One game.
Build a lineup. Find the chemistry. Let it play out.
- 01 Build your five
- 02 Lock both lineups
- 03 Take the court
Choose the rules
Collector mode adds limited, conditional bonuses. Each lineup has 10 activation points. A higher tier unlocks more parallel uses; a special serial costs one point. Changing modes unlocks both teams.
The locker room
2 G / 2 F / 1 CChoose a slot, then select a player from the sample collection.
Stephen Curry · Sample traits
Edit the concept card in the selected slot. Traits stay with this player in this collector’s sample collection.
Sharpshooter: +2 percentage points on a three with an assist opportunity. No serial bonus. Eligible bonuses activate automatically, even if the attempt fails. One bonus per shot; serial takes priority.
5 / 10 points equipped for The Archivists.
The sample collection
GUARDSOne version of a player per lineup. Selecting a teammate swaps their slot. The same player may appear on opposing teams.
THE MATCHUP
The Archivists vs. The Curators
0 of 2 lineups locked. Each team shares a finite number of possessions.
THE IDEA WE’RE TESTING
Does your collection
have team chemistry?
Collectibles could unlock the player and season they represent. A great team would need shooting, passing, rebounding, and defense—not just five famous names.
This study shares offensive opportunities by player usage, adjusts shooting for individual defensive coverage, and resolves turnovers, free throws, assists, and rebounds. Collector mode adds budgeted tier, parallel, and special-serial abilities; Classic keeps those bonuses off.
The next step is verified player-season data and collection linking. This simplified model uses fixed pace, five players throughout, and illustrative ratings. It does not model fatigue, substitutions, foul-outs, or complex defensive rotations.